PRE-ORDER. We anticipate delivery in summer 2027. (If you include this item in your order, ALL YOUR ITEMS WILL SHIP TOGETHER in summer 2027. If you want immediate delivery of available items, please place two orders.)
The card game encapsulates "speedrunning" a video game: playing through a game as quickly as possible while looking for loopholes, bugs, and glitches to help advance through the game even faster.
We've applied that to a compendium game.
Each player must complete (almost) every contract (scoring objective) before the game can end, exactly once, excepting for one redo.
Before selecting contracts, the players get to decide (on a rotating basis) what the trump suit is and what the card ranking is for that round.
Then, each player simultaneously selects a contract which will be their objective for the hand, and keep it a secret until the end of the hand. Contracts command a player to win a specific number of tricks.
At the end of the hand, each player reveals their contract and scores accordingly. Low scores are good; you don't want points. If they didn't meet their trick requirement, they score 1 point for each trick they missed by. If they met their requirement, they get a -2 point bonus instead.
After playing 6, 9, or 12 hands (short, medium, long), the player with the lowest score wins!
Read the Rulebook on BGG here.
Visit the BGG page to learn more!
The card art is a nod to video games from the nineties and early 2000s. Some references are more deep cut than others, but maybe you can guess which game characters we drew our inspiration from.
All game art was created without the use of AI.
Photgraphs feature a pre-production sample, and the final version will have slight differences as we have made careful improvements.
See designer Ryan Campbell teach the Speed Run rules here:
And watch his guided demo playthrough here: